Friday 8 April 2011

Game Play

First we played Grand Theft Auto, where you are the criminal running round high jacking cars. I think this is aimed at hardcore gamers, as it would take quite a lot of practice to get good at it. Also a slightly older audience with the violent content. We played it on the xbox 360 and the controller was easy enough, except the steering was a bit too sensitive and it is not always clear what you need to do.

Bully - In this game you are the bully, out to break as many rules as possible. There are also missions you can complete but it was difficult to find out what these were. We played it on a ps2 and this was easy to control. This would be target at slightly older teenagers, as there is quite a high violence content.

Red Dead Redemption - You are the bounty hunter in this game and there are missions to complete, in order to avoid capture. The controls for the ps3 were difficult to use as there were too many functions for each button, also the map is unclear as to where you are meant to be. The target audience would most likely be males aged 16 - 30 because again there is a high violent content.

Time Splitters Tomb - This multi player game was really frustrating as there was only so much shooting you could do, and you had little control over the movement of your player. There were too many options on the controllers and no instructions. This was played on the Game Cube and would be targeted probably at hardcore gamers as it takes lots of practice.

Mario - This game would be aimed at younger children, with  much more colourful and child friendly graphics without violence. There are again missions and coins to collect, but it is not always clear as to what to do. Also there were lots of options for controlling Mario (you) and this was not made clear, so i often ended up going round in circles.


My favourite game was the bully game, as this was easiest to understand what you had to do, without reading the booklet. Also there were constant reminders with the controls which was helpful and the interaction between characters made it funny.

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