Showing posts with label Michaela Farr. Show all posts
Showing posts with label Michaela Farr. Show all posts
Thursday, 28 April 2011
Tuesday, 26 April 2011
Marketing strategy - Senor Tom Arto: Escape
'Senor Tom Arto: Escape' is a platform adventure escape game, following a Mexican tomato called Tom Arto, who has to avoid various dangers and perils in order to escape his captors and the kitchen. The player will control Tom and aid him on his journey by guiding him around the kitchen and household, making use of the touch screen, by tapping to jump over threats.
Upon reaching 'special obsticals' the camera will change, and the player will use the accelerometer. These 'special obsticals' include things like blenders, where players must steer Tom around the outside, being careful not to fall in, spoon spring boards, where players need flick the Ipod up at the right time to launch Tom across large gaps, and toy-car steering where the Ipod acts as a steering wheel.
There will be 10 levels of varying difficulty.
Level 1 will act as a tutorial level,Tom has to escaped from the fridge by climbing down shelves to bribe a potato to open the fridge door for him.
Level 2 will introduce threats, such as swinging knifes and the like for the player to avoid. Tom will need to get to the mouse hole to ask for directions. He will then need to collect some peanut butter for the Itallian mouse Ezio.
Level 3 is where Tom finds a toy car, and has to use it to avoid the cat, Hugo, the ipod would then turn to a steering wheel. You have to get Tom away from the cat with out being caught and 'eaten' and into the living room.
Level 4 brings Tom into the hallway. In here he is no longer in a car and he has to run through the hall moving out of the way of the different type of dog and cat toys in the way by moving side to side and jumping. However when he gets to the end of the hallway he can not escape as the dog is blocking the way in front of the dog flap. This is when he gets picked up by a person and taken up the stairs into a room.
Level 5 The escape starts again starting with him starting by escaping from the bedroom.
...And so on.
There are also 'bonus levels' which is where Tom finds special entrances to different rooms or cupboards where he can collect coins. These coins can then be used to buy costumes such as a Tuxedo and Top Hat and other special costumes for different times of year such as Christmas and Easter. The coins will also help him in the levels to get help from animals like the mouse and other talking food.
Our typical gamer would be around the ages 7-18, both male and female and own an Ipod touch/Iphone/Ipad. This is because people who are older would find it too childish and people younger would find it too challenging.
The USP of our game is that he's a tomato and you can use motion sensor functions.
It will cost 59p to download and you can also download the first level for free. You could also buy your own coins for the game to buy the special costumes etc.
Upon reaching 'special obsticals' the camera will change, and the player will use the accelerometer. These 'special obsticals' include things like blenders, where players must steer Tom around the outside, being careful not to fall in, spoon spring boards, where players need flick the Ipod up at the right time to launch Tom across large gaps, and toy-car steering where the Ipod acts as a steering wheel.
There will be 10 levels of varying difficulty.
Level 1 will act as a tutorial level,Tom has to escaped from the fridge by climbing down shelves to bribe a potato to open the fridge door for him.
Level 2 will introduce threats, such as swinging knifes and the like for the player to avoid. Tom will need to get to the mouse hole to ask for directions. He will then need to collect some peanut butter for the Itallian mouse Ezio.
Level 3 is where Tom finds a toy car, and has to use it to avoid the cat, Hugo, the ipod would then turn to a steering wheel. You have to get Tom away from the cat with out being caught and 'eaten' and into the living room.
Level 4 brings Tom into the hallway. In here he is no longer in a car and he has to run through the hall moving out of the way of the different type of dog and cat toys in the way by moving side to side and jumping. However when he gets to the end of the hallway he can not escape as the dog is blocking the way in front of the dog flap. This is when he gets picked up by a person and taken up the stairs into a room.
Level 5 The escape starts again starting with him starting by escaping from the bedroom.
...And so on.
There are also 'bonus levels' which is where Tom finds special entrances to different rooms or cupboards where he can collect coins. These coins can then be used to buy costumes such as a Tuxedo and Top Hat and other special costumes for different times of year such as Christmas and Easter. The coins will also help him in the levels to get help from animals like the mouse and other talking food.
Our typical gamer would be around the ages 7-18, both male and female and own an Ipod touch/Iphone/Ipad. This is because people who are older would find it too childish and people younger would find it too challenging.
The USP of our game is that he's a tomato and you can use motion sensor functions.
It will cost 59p to download and you can also download the first level for free. You could also buy your own coins for the game to buy the special costumes etc.
Friday, 8 April 2011
Video Games
Super Mario's Sunshine
Content - Looking for graffiti, cleaning it and find the bad game. Third Person Adventure.
Target Audience - 3+ the game used very bright colours and had a positive moral aim by removing graffiti, showing young children doing a good deed is rewarding.
relationship of game with console - the controllers may be confusing for younger children, however the player can soon get used to controls. The console comes in a vary of colours making the console more appealing to children.
issues - We were not sure what we were suppose to do or where we were, this confused us, until we looked at the box it came in.
Tomb Raider
Content - The aim of this game overall was to find a legendary artefact that can destroy the world if it gets into the wrong persons hands.
Target Audience - This game relates to both males and females as females can relate to the main character as she is a women and males would like it as there is lots of action in the game.
Relationship of game with console - The controls are easy to use and to figure out for example X is Jump. These controls are used in most action games as the same making it easier for the player. The console was a PS2 and this also is suitable to both males and females as the different games that it has are vast
Issues - It was quite hard to find where to go next as the videos to show the right direction were not very clear and then made it difficult for us to get out making us lost which in turn makes the game slightly boring.
Grand Theft Auto Liberty
Content - To explore the streets and to complete little mission to become the gang leader of Liberty City
Target Audience - The game is an 18+ therefore making the game targeted at young adults however it also appeals to teenagers as there is lots of action in a normal environment making it seem like breaking the rules. It is mainly targeted at males however some elements to appeal to females.
Relationship of game with console - The console is modern like the environment in the game however the controls were slightly complex. The game can be played on both the xbox and PS2 however for the two different console the controls are different making it confusing at first if you play it on a PS2 not an xbox.
Issues - The controls being different on different consoles as mentions above. Also the game moves very fast which can be disorientating this also makes it very easy to crash when driving a car or motorbike.
Canis Canem Edit
Content - To try to "survive" in the worst school ever faced with bullies, bad teachers and prefects.
Target Audience - this game is a 16+ therefore it is aimed at teenagers. The fact that it is set in a school will appeal to teenagers as it is a natural environment and they can relate to, to some extent. It is also aimed at males as the main character is a boy and there is a lot of fighting involved.
Relationship of game with console - The controls are easy to use making the game better and the PS2 matches the game as the game is very dark colour scheme which matches the black of the console.
Issues - the game is very slow at loading which could get very annoying.
Red Dead Redemption
Content - You are a cowboy who can choose whether they are good or bad, therefore you could help people or hurt them.
Target Audience - the game is for 18+ making it for young adults you can also tell this as the game is set in an old fashioned cowboy town and the character is a man, not a child.
Relationship of game with console - The sleek black PS3 seems to match the game as they are both for males however they the game is old fashioned and the PS3 is very modern however this gives the game very good graphics.
Issues - Some of the controls were hard to find for example to make the horse run, it was also hard to know what to do as the 'missions' were not very clear.
Time Splitters
Content - Being on a certain team and shooting the other team [on multi-player]
Target Audience - The target is for young teenagers as there is no real mission to complete therefore not difficult to play. It is also a 15+ game.
Relationship of game and console - the simple game matches the simple console and the small screens are the same as the size of the Gamecube.
Issues - For multi-player the screens are too small.
Content - Looking for graffiti, cleaning it and find the bad game. Third Person Adventure.
Target Audience - 3+ the game used very bright colours and had a positive moral aim by removing graffiti, showing young children doing a good deed is rewarding.
relationship of game with console - the controllers may be confusing for younger children, however the player can soon get used to controls. The console comes in a vary of colours making the console more appealing to children.
issues - We were not sure what we were suppose to do or where we were, this confused us, until we looked at the box it came in.
Tomb Raider
Content - The aim of this game overall was to find a legendary artefact that can destroy the world if it gets into the wrong persons hands.
Target Audience - This game relates to both males and females as females can relate to the main character as she is a women and males would like it as there is lots of action in the game.
Relationship of game with console - The controls are easy to use and to figure out for example X is Jump. These controls are used in most action games as the same making it easier for the player. The console was a PS2 and this also is suitable to both males and females as the different games that it has are vast
Issues - It was quite hard to find where to go next as the videos to show the right direction were not very clear and then made it difficult for us to get out making us lost which in turn makes the game slightly boring.
Grand Theft Auto Liberty
Content - To explore the streets and to complete little mission to become the gang leader of Liberty City
Target Audience - The game is an 18+ therefore making the game targeted at young adults however it also appeals to teenagers as there is lots of action in a normal environment making it seem like breaking the rules. It is mainly targeted at males however some elements to appeal to females.
Relationship of game with console - The console is modern like the environment in the game however the controls were slightly complex. The game can be played on both the xbox and PS2 however for the two different console the controls are different making it confusing at first if you play it on a PS2 not an xbox.
Issues - The controls being different on different consoles as mentions above. Also the game moves very fast which can be disorientating this also makes it very easy to crash when driving a car or motorbike.
Canis Canem Edit
Content - To try to "survive" in the worst school ever faced with bullies, bad teachers and prefects.
Target Audience - this game is a 16+ therefore it is aimed at teenagers. The fact that it is set in a school will appeal to teenagers as it is a natural environment and they can relate to, to some extent. It is also aimed at males as the main character is a boy and there is a lot of fighting involved.
Relationship of game with console - The controls are easy to use making the game better and the PS2 matches the game as the game is very dark colour scheme which matches the black of the console.
Issues - the game is very slow at loading which could get very annoying.
Red Dead Redemption
Content - You are a cowboy who can choose whether they are good or bad, therefore you could help people or hurt them.
Target Audience - the game is for 18+ making it for young adults you can also tell this as the game is set in an old fashioned cowboy town and the character is a man, not a child.
Relationship of game with console - The sleek black PS3 seems to match the game as they are both for males however they the game is old fashioned and the PS3 is very modern however this gives the game very good graphics.
Issues - Some of the controls were hard to find for example to make the horse run, it was also hard to know what to do as the 'missions' were not very clear.
Time Splitters
Content - Being on a certain team and shooting the other team [on multi-player]
Target Audience - The target is for young teenagers as there is no real mission to complete therefore not difficult to play. It is also a 15+ game.
Relationship of game and console - the simple game matches the simple console and the small screens are the same as the size of the Gamecube.
Issues - For multi-player the screens are too small.
Thursday, 7 April 2011
Doodle Jump
Developers - Lima Sky - It was released worldwide for iOS on April 6, 2009, and was later released for Android and Blackberry on March 2, 2010 and for Symbian on May 1, 2010.
Publishers - Lima Sky - It is advertised on the app store and called 'Insanely addictive'. Apple selected the game in its "Best Games of 2009" shortlist and Macworld.com rated it 4.5 mice. Wired selected Doodle Jump for "Wired's 20 Favorite iPhone Apps of 2009".
Lima Sky have made other games such as Bubble Wrap and AniMatch. Lima Sky have had 5 million sales for Doodle Jump making up to . Doodle Jump has been such a success that they are now starting to add new characters, themes, and a multi-player option. Lima Sky are also trying to get Doodle Jump on XBLA Kinect. It is available on iOS, Blackberry, Apple iPod touch, iPad, iPhone, Android and Nokia Symbian. It costs $0.99 to download making Lima Sky $495 million in revenue, without taking out apples 30%.
Doodle Jump was created by the brothers Igor and Marko Pusenjak, Lime Sky, who were inspired by the game PapiJump by SunFlat. Doodler and the monsters in Doodle Jump were based on the illustarions of Elise Gravel.
Publishers - Lima Sky - It is advertised on the app store and called 'Insanely addictive'. Apple selected the game in its "Best Games of 2009" shortlist and Macworld.com rated it 4.5 mice. Wired selected Doodle Jump for "Wired's 20 Favorite iPhone Apps of 2009".
Lima Sky have made other games such as Bubble Wrap and AniMatch. Lima Sky have had 5 million sales for Doodle Jump making up to . Doodle Jump has been such a success that they are now starting to add new characters, themes, and a multi-player option. Lima Sky are also trying to get Doodle Jump on XBLA Kinect. It is available on iOS, Blackberry, Apple iPod touch, iPad, iPhone, Android and Nokia Symbian. It costs $0.99 to download making Lima Sky $495 million in revenue, without taking out apples 30%.
Doodle Jump was created by the brothers Igor and Marko Pusenjak, Lime Sky, who were inspired by the game PapiJump by SunFlat. Doodler and the monsters in Doodle Jump were based on the illustarions of Elise Gravel.
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