Showing posts with label Holly Hibbett. Show all posts
Showing posts with label Holly Hibbett. Show all posts
Thursday, 28 April 2011
Tuesday, 26 April 2011
Marketing strategy - Senor Tom Arto: Escape
'Senor Tom Arto: Escape' is a platform adventure escape game, following a Mexican tomato called Tom Arto, who has to avoid various dangers and perils in order to escape his captors and the kitchen. The player will control Tom and aid him on his journey by guiding him around the kitchen and household, making use of the touch screen, by tapping to jump over threats.
Upon reaching 'special obsticals' the camera will change, and the player will use the accelerometer. These 'special obsticals' include things like blenders, where players must steer Tom around the outside, being careful not to fall in, spoon spring boards, where players need flick the Ipod up at the right time to launch Tom across large gaps, and toy-car steering where the Ipod acts as a steering wheel.
There will be 10 levels of varying difficulty.
Level 1 will act as a tutorial level,Tom has to escaped from the fridge by climbing down shelves to bribe a potato to open the fridge door for him.
Level 2 will introduce threats, such as swinging knifes and the like for the player to avoid. Tom will need to get to the mouse hole to ask for directions. He will then need to collect some peanut butter for the Itallian mouse Ezio.
Level 3 is where Tom finds a toy car, and has to use it to avoid the cat, Hugo, the ipod would then turn to a steering wheel. You have to get Tom away from the cat with out being caught and 'eaten' and into the living room.
Level 4 brings Tom into the hallway. In here he is no longer in a car and he has to run through the hall moving out of the way of the different type of dog and cat toys in the way by moving side to side and jumping. However when he gets to the end of the hallway he can not escape as the dog is blocking the way in front of the dog flap. This is when he gets picked up by a person and taken up the stairs into a room.
Level 5 The escape starts again starting with him starting by escaping from the bedroom.
...And so on.
There are also 'bonus levels' which is where Tom finds special entrances to different rooms or cupboards where he can collect coins. These coins can then be used to buy costumes such as a Tuxedo and Top Hat and other special costumes for different times of year such as Christmas and Easter. The coins will also help him in the levels to get help from animals like the mouse and other talking food.
Our typical gamer would be around the ages 7-18, both male and female and own an Ipod touch/Iphone/Ipad. This is because people who are older would find it too childish and people younger would find it too challenging.
The USP of our game is that he's a tomato and you can use motion sensor functions.
It will cost 59p to download and you can also download the first level for free. You could also buy your own coins for the game to buy the special costumes etc.
Upon reaching 'special obsticals' the camera will change, and the player will use the accelerometer. These 'special obsticals' include things like blenders, where players must steer Tom around the outside, being careful not to fall in, spoon spring boards, where players need flick the Ipod up at the right time to launch Tom across large gaps, and toy-car steering where the Ipod acts as a steering wheel.
There will be 10 levels of varying difficulty.
Level 1 will act as a tutorial level,Tom has to escaped from the fridge by climbing down shelves to bribe a potato to open the fridge door for him.
Level 2 will introduce threats, such as swinging knifes and the like for the player to avoid. Tom will need to get to the mouse hole to ask for directions. He will then need to collect some peanut butter for the Itallian mouse Ezio.
Level 3 is where Tom finds a toy car, and has to use it to avoid the cat, Hugo, the ipod would then turn to a steering wheel. You have to get Tom away from the cat with out being caught and 'eaten' and into the living room.
Level 4 brings Tom into the hallway. In here he is no longer in a car and he has to run through the hall moving out of the way of the different type of dog and cat toys in the way by moving side to side and jumping. However when he gets to the end of the hallway he can not escape as the dog is blocking the way in front of the dog flap. This is when he gets picked up by a person and taken up the stairs into a room.
Level 5 The escape starts again starting with him starting by escaping from the bedroom.
...And so on.
There are also 'bonus levels' which is where Tom finds special entrances to different rooms or cupboards where he can collect coins. These coins can then be used to buy costumes such as a Tuxedo and Top Hat and other special costumes for different times of year such as Christmas and Easter. The coins will also help him in the levels to get help from animals like the mouse and other talking food.
Our typical gamer would be around the ages 7-18, both male and female and own an Ipod touch/Iphone/Ipad. This is because people who are older would find it too childish and people younger would find it too challenging.
The USP of our game is that he's a tomato and you can use motion sensor functions.
It will cost 59p to download and you can also download the first level for free. You could also buy your own coins for the game to buy the special costumes etc.
Thursday, 7 April 2011
Angry Birds
Publisher- clickgamer and chillingo
Developer- rovio mobile
console/port- Appe iphone, apple ipod touch, nokia N900, ipad, palm pre phone, symbian3 phones, playstation portable, playsation3, windows, facebook, xbox 360, wii, nintendo ds, nintendo 3ds
development- in 2009 the characters were designed by Jaakko Lisoalo, with angry looking birds with no wings or legs, with pig enemies, this idea was inspired by the bird and swine flu pandemics
Cost and Revenue- the initial cost of developing Angry Birds was estimated to exceed €100 000 not including the updates, it has generated about $100 million paid downloads since its launch in December 2009
Additional Information-In February 2010, the game was a nominee for the "Best Casual Game" award at the 6th annual International Mobile Gaming Awards in Barcelona, Spain. In September 2010, IGN named Angry Birds as the fourth best iPhone game of all time
Downloads- 100 million downloads across all platforms Angry Birds became the top-selling paid application on Apple's UK App Store in February 2010, and reached the top spot on the US App Store a few weeks later, where it remained until October 2010. Since release, the free, limited version of Angry Birds has been downloaded over 11 million times for Apple's iOS, and the full-featured paid version has been downloaded nearly 7 million times as of September 2010. The Android version of the game was downloaded more than 1 million times within the first 24 hours of release,despite the site crashing at one point due to the load, and over 2 million downloads in its first weekend. Rovio receives approximately US$1 million per month in revenue from the advertising that appears in the free Android version.
According to Rovio, players log 3.33 million hours per day across all platforms
Developer- rovio mobile
console/port- Appe iphone, apple ipod touch, nokia N900, ipad, palm pre phone, symbian3 phones, playstation portable, playsation3, windows, facebook, xbox 360, wii, nintendo ds, nintendo 3ds
development- in 2009 the characters were designed by Jaakko Lisoalo, with angry looking birds with no wings or legs, with pig enemies, this idea was inspired by the bird and swine flu pandemics
Cost and Revenue- the initial cost of developing Angry Birds was estimated to exceed €100 000 not including the updates, it has generated about $100 million paid downloads since its launch in December 2009
Additional Information-In February 2010, the game was a nominee for the "Best Casual Game" award at the 6th annual International Mobile Gaming Awards in Barcelona, Spain. In September 2010, IGN named Angry Birds as the fourth best iPhone game of all time
Downloads- 100 million downloads across all platforms Angry Birds became the top-selling paid application on Apple's UK App Store in February 2010, and reached the top spot on the US App Store a few weeks later, where it remained until October 2010. Since release, the free, limited version of Angry Birds has been downloaded over 11 million times for Apple's iOS, and the full-featured paid version has been downloaded nearly 7 million times as of September 2010. The Android version of the game was downloaded more than 1 million times within the first 24 hours of release,despite the site crashing at one point due to the load, and over 2 million downloads in its first weekend. Rovio receives approximately US$1 million per month in revenue from the advertising that appears in the free Android version.
According to Rovio, players log 3.33 million hours per day across all platforms
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